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21 events
2 tool calls
128K tokens
$0.27 notional cost
6/23/2026, 10:04:58 PM → 7d ago
in 3.7K out 4.4K cache-write 14.1K cache-read 105.8K

Transcript

21 turns · chronological (UTC timestamps shown local)
  1. attachment 6/23/2026, 10:04:58 PM
  2. user 6/23/2026, 10:04:58 PM
    where do you typically install unreal engine on a mac, the suggested folder fails at 75% with a error that suggests disk full, but the disk is big init
  3. attachment 6/23/2026, 10:04:58 PM
  4. attachment 6/23/2026, 10:04:58 PM
  5. assistant Opus 4.8 6/23/2026, 10:05:10 PM
  6. system 6/23/2026, 10:05:23 PM
  7. assistant Opus 4.8 23.4K tok $0.08 6/23/2026, 10:05:23 PM
    Short answer: the default (and recommended) location on a Mac is
    
    ```
    /Users/Shared/Epic Games/UE_5.x
    ```
    
    That's where the Epic Games Launcher wants to put it, and it's the path that gives the fewest permission headaches. So the folder isn't your problem — the "disk full at ~75%" is almost always **not** literally about your total disk size.
    
    Here's what's actually going on, in rough order of likelihood:
    
    **1. Purgeable space / APFS snapshots (most common).**
    Finder shows tons of "free" space, but a big chunk is *purgeable* (local Time Machine snapshots, caches). The installer needs real, immediately-available free space and can't reclaim purgeable space on demand. Check the real number:
    - Apple menu →  About This Mac → More Info → Storage, or
    - `df -h /System/Volumes/Data` in Terminal — look at **Avail**, not what Finder claims.
    
    To reclaim it: `tmutil thinlocalsnapshots / 999999999999 4` (thins local snapshots), and empty caches/Trash.
    
    **2. Install needs ~2× the final size temporarily.**
    UE5 is ~40–60 GB installed, but the launcher downloads chunks *and* decompresses, so you can need 80–120 GB free *during* install even though the end result is smaller. 75% is right about where the working set peaks.
    
    **3. The launcher's "disk full" message is frequently a misreport.**
    It sometimes surfaces a write/verification failure (corrupted chunk, interrupted download, permission issue on `/Users/Shared`) as a generic disk-full error. Fixes that work:
    - Clear the launcher's download cache: quit the launcher, delete `~/Library/Application Support/Epic/EpicGamesLauncher/VaultCache` (and `Data`), relaunch, retry.
    - Make sure `/Users/Shared/Epic Games` is writable.
    
    **4. External drive?**
    If you redirected the install to an external/exFAT volume, exFAT chokes on UE's large file count and sparse files. Use an APFS-formatted volume instead.
    
    So: keep the default `/Users/Shared/Epic Games/` location, but first verify your *actual* available space with `df -h`, then clear the VaultCache and retry. That combination resolves the 75% failure the vast majority of the time.
    
    Want me to give you the exact Terminal commands to check purgeable space and clear the cache in one go?
  8. user 6/23/2026, 10:06:55 PM
    Filesystem        Size    Used   Avail Capacity iused ifree %iused  Mounted on/dev/disk1s1s1   466Gi    10Gi   372Gi     3%    427k  3.9G    0%   /
    devfs            191Ki   191Ki     0Bi   100%     660     0  100%   /dev
    /dev/disk1s3     466Gi   2.3Gi   372Gi     1%    1.2k  3.9G    0%   /System/Volumes/Preboot
    /dev/disk1s5     466Gi   1.0Gi   372Gi     1%       1  3.9G    0%   /System/Volumes/VM
    /dev/disk1s6     466Gi   3.5Mi   372Gi     1%      23  3.9G    0%   /System/Volumes/Update
    /dev/disk1s2     466Gi    79Gi   372Gi    18%    908k  3.9G    0%   /System/Volumes/Data
    map auto_home      0Bi     0Bi     0Bi   100%       0     0     -   /System/Volumes/Data/home
    /dev/disk2s2     871Mi   380Mi   491Mi    44%    4.4k  4.3G    0%   /Volumes/Epic Games Launcher
    alex@MacBookPro clones %
  9. attachment 6/23/2026, 10:06:55 PM
  10. assistant Opus 4.8 6/23/2026, 10:06:59 PM
  11. system 6/23/2026, 10:07:08 PM
  12. assistant Opus 4.8 24.8K tok $0.04 6/23/2026, 10:07:08 PM
    Your disk is fine — `/System/Volumes/Data` shows **372 GiB available**. So the "disk full" error is a misreport, not reality. (That `/Volumes/Epic Games Launcher` line at the bottom is just the mounted installer DMG — 871 MB, ignore it.)
    
    This means it's a corrupted download chunk, a stale cache, or a write/permission hiccup that the launcher is mislabeling as "disk full." Here's the fix, in order:
    
    **1. Clear the launcher's download cache.** Quit the Epic Games Launcher completely, then:
    
    ```bash
    rm -rf ~/Library/"Application Support"/Epic/EpicGamesLauncher/VaultCache
    rm -rf ~/Library/Caches/com.epicgames.EpicGamesLauncher
    ```
    
    Relaunch and retry the install. This alone fixes it most of the time — a bad chunk gets re-downloaded clean.
    
    **2. Make sure the install target is writable:**
    
    ```bash
    ls -ld /Users/Shared/"Epic Games"
    ```
    
    If it doesn't exist or isn't owned by you/staff, create and fix it:
    
    ```bash
    sudo mkdir -p /Users/Shared/"Epic Games"
    sudo chown -R "$(whoami)":staff /Users/Shared/"Epic Games"
    chmod -R 775 /Users/Shared/"Epic Games"
    ```
    
    **3. If it still dies at 75%,** it's a specific corrupted chunk. Delete the partial UE install folder (`/Users/Shared/Epic Games/UE_5.x`) so it doesn't try to resume on top of bad data, then start the install fresh.
    
    Keep the default `/Users/Shared/Epic Games/` location through all of this — redirecting elsewhere (especially an external or non-APFS volume) tends to *cause* this error rather than fix it.
    
    Run step 1 first and retry — want me to give you a single combined command that clears both caches and checks the folder permissions in one shot?
  13. user 6/23/2026, 10:10:56 PM
    is-in-fc02 error
  14. assistant Opus 4.8 6/23/2026, 10:11:06 PM
  15. user 6/23/2026, 10:11:07 PM
  16. assistant Opus 4.8 25.4K tok $0.03 6/23/2026, 10:11:07 PM
    • ToolSearch select:WebSearch 5ms 51 B
  17. assistant Opus 4.8 25.9K tok $0.07 6/23/2026, 10:11:08 PM
    • WebSearch Epic Games Launcher IS-IN-FC02 error Unreal Engine install fix 13.9s 3.3 KB
  18. user 6/23/2026, 10:11:22 PM
  19. assistant Opus 4.8 6/23/2026, 10:11:25 PM
  20. system 6/23/2026, 10:11:37 PM
  21. assistant Opus 4.8 28.5K tok $0.05 6/23/2026, 10:11:37 PM
    That error code confirms it — **IS-IN-FC02** means *"failed to create file"*, not a real disk-space shortage (which would be a different code, IS-DS01). So despite the generic "disk full"-style wording, your 372 GiB free is irrelevant — the launcher is failing to *write/assemble* a file at the 75% mark.
    
    On Mac specifically, there are two dominant causes for this hitting around 70–75%:
    
    **1. Missing Xcode / Command Line Tools (very common on Mac).**
    The UE install on macOS pulls in compiler-related steps near the end, and if Xcode or its command line tools aren't present/selected, the install fails right around 70–75% with IS-IN-FC02. Fix:
    
    ```bash
    xcode-select --install
    ```
    
    If you have the full Xcode app, also run once:
    
    ```bash
    sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
    sudo xcodebuild -license accept
    ```
    
    Then retry the UE install. This is the exact scenario in the Epic forum thread for an M1 Mac on Sequoia failing at ~70%.
    
    **2. A file-creation failure from cache/permissions** (the other usual trigger). So in order:
    
    - Clear the launcher cache — quit the launcher, then delete the `webcache` folder under `~/Library/Application Support/Epic/EpicGamesLauncher/Saved/` (plus the `VaultCache` I mentioned earlier).
    - Make sure `/Users/Shared/Epic Games` is writable (the `chown`/`chmod` from before).
    - Delete the partial `UE_5.x` folder so it doesn't resume on top of a half-written file.
    - Temporarily pause any antivirus/security tool scanning the install folder.
    
    Given you're on a Mac and it dies right at ~75%, **start with `xcode-select --install`** — that's the most likely culprit for this specific code at this specific percentage. Then clear caches and retry.
    
    Sources:
    - [Fixed: UE 5.4.4 install failed around 70%, IS-IN-FC02, Xcode not detected — MacBook Air M1 / Sequoia](https://forums.unrealengine.com/t/fixed-unreal-engine-5-4-4-install-failed-around-70-is-in-fc02-xcode-not-detected-then-crash-on-macbook-air-m1-macos-sequoia/2729988)
    - [IS-IN-FC02 cannot install UE 5.2 on Mac](https://forums.unrealengine.com/t/is-in-fc02-cannot-install-ue-5-2-on-mac/2717929)
    - [IS-FC02 or IS-RE-FC02: Failed to create file — Epic Games Support](https://www.epicgames.com/help/c-202300000001639/c-202300000001736/is-fc02-or-is-re-fc02-failed-to-create-file-a202300000010001)
    - [How to Fix IS-IN-FC02-3 Error — Appuals](https://appuals.com/epic-games-launcher-error-is-in-fc02-3/)