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6/23/2026, 10:04:58 PM
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Transcript
21 turns · chronological (UTC timestamps shown local)-
where do you typically install unreal engine on a mac, the suggested folder fails at 75% with a error that suggests disk full, but the disk is big init
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Short answer: the default (and recommended) location on a Mac is ``` /Users/Shared/Epic Games/UE_5.x ``` That's where the Epic Games Launcher wants to put it, and it's the path that gives the fewest permission headaches. So the folder isn't your problem — the "disk full at ~75%" is almost always **not** literally about your total disk size. Here's what's actually going on, in rough order of likelihood: **1. Purgeable space / APFS snapshots (most common).** Finder shows tons of "free" space, but a big chunk is *purgeable* (local Time Machine snapshots, caches). The installer needs real, immediately-available free space and can't reclaim purgeable space on demand. Check the real number: - Apple menu → About This Mac → More Info → Storage, or - `df -h /System/Volumes/Data` in Terminal — look at **Avail**, not what Finder claims. To reclaim it: `tmutil thinlocalsnapshots / 999999999999 4` (thins local snapshots), and empty caches/Trash. **2. Install needs ~2× the final size temporarily.** UE5 is ~40–60 GB installed, but the launcher downloads chunks *and* decompresses, so you can need 80–120 GB free *during* install even though the end result is smaller. 75% is right about where the working set peaks. **3. The launcher's "disk full" message is frequently a misreport.** It sometimes surfaces a write/verification failure (corrupted chunk, interrupted download, permission issue on `/Users/Shared`) as a generic disk-full error. Fixes that work: - Clear the launcher's download cache: quit the launcher, delete `~/Library/Application Support/Epic/EpicGamesLauncher/VaultCache` (and `Data`), relaunch, retry. - Make sure `/Users/Shared/Epic Games` is writable. **4. External drive?** If you redirected the install to an external/exFAT volume, exFAT chokes on UE's large file count and sparse files. Use an APFS-formatted volume instead. So: keep the default `/Users/Shared/Epic Games/` location, but first verify your *actual* available space with `df -h`, then clear the VaultCache and retry. That combination resolves the 75% failure the vast majority of the time. Want me to give you the exact Terminal commands to check purgeable space and clear the cache in one go?
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Filesystem Size Used Avail Capacity iused ifree %iused Mounted on/dev/disk1s1s1 466Gi 10Gi 372Gi 3% 427k 3.9G 0% / devfs 191Ki 191Ki 0Bi 100% 660 0 100% /dev /dev/disk1s3 466Gi 2.3Gi 372Gi 1% 1.2k 3.9G 0% /System/Volumes/Preboot /dev/disk1s5 466Gi 1.0Gi 372Gi 1% 1 3.9G 0% /System/Volumes/VM /dev/disk1s6 466Gi 3.5Mi 372Gi 1% 23 3.9G 0% /System/Volumes/Update /dev/disk1s2 466Gi 79Gi 372Gi 18% 908k 3.9G 0% /System/Volumes/Data map auto_home 0Bi 0Bi 0Bi 100% 0 0 - /System/Volumes/Data/home /dev/disk2s2 871Mi 380Mi 491Mi 44% 4.4k 4.3G 0% /Volumes/Epic Games Launcher alex@MacBookPro clones %
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Your disk is fine — `/System/Volumes/Data` shows **372 GiB available**. So the "disk full" error is a misreport, not reality. (That `/Volumes/Epic Games Launcher` line at the bottom is just the mounted installer DMG — 871 MB, ignore it.) This means it's a corrupted download chunk, a stale cache, or a write/permission hiccup that the launcher is mislabeling as "disk full." Here's the fix, in order: **1. Clear the launcher's download cache.** Quit the Epic Games Launcher completely, then: ```bash rm -rf ~/Library/"Application Support"/Epic/EpicGamesLauncher/VaultCache rm -rf ~/Library/Caches/com.epicgames.EpicGamesLauncher ``` Relaunch and retry the install. This alone fixes it most of the time — a bad chunk gets re-downloaded clean. **2. Make sure the install target is writable:** ```bash ls -ld /Users/Shared/"Epic Games" ``` If it doesn't exist or isn't owned by you/staff, create and fix it: ```bash sudo mkdir -p /Users/Shared/"Epic Games" sudo chown -R "$(whoami)":staff /Users/Shared/"Epic Games" chmod -R 775 /Users/Shared/"Epic Games" ``` **3. If it still dies at 75%,** it's a specific corrupted chunk. Delete the partial UE install folder (`/Users/Shared/Epic Games/UE_5.x`) so it doesn't try to resume on top of bad data, then start the install fresh. Keep the default `/Users/Shared/Epic Games/` location through all of this — redirecting elsewhere (especially an external or non-APFS volume) tends to *cause* this error rather than fix it. Run step 1 first and retry — want me to give you a single combined command that clears both caches and checks the folder permissions in one shot?
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is-in-fc02 error
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- ToolSearch select:WebSearch 5ms 51 B
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- WebSearch Epic Games Launcher IS-IN-FC02 error Unreal Engine install fix 13.9s 3.3 KB
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That error code confirms it — **IS-IN-FC02** means *"failed to create file"*, not a real disk-space shortage (which would be a different code, IS-DS01). So despite the generic "disk full"-style wording, your 372 GiB free is irrelevant — the launcher is failing to *write/assemble* a file at the 75% mark. On Mac specifically, there are two dominant causes for this hitting around 70–75%: **1. Missing Xcode / Command Line Tools (very common on Mac).** The UE install on macOS pulls in compiler-related steps near the end, and if Xcode or its command line tools aren't present/selected, the install fails right around 70–75% with IS-IN-FC02. Fix: ```bash xcode-select --install ``` If you have the full Xcode app, also run once: ```bash sudo xcode-select -s /Applications/Xcode.app/Contents/Developer sudo xcodebuild -license accept ``` Then retry the UE install. This is the exact scenario in the Epic forum thread for an M1 Mac on Sequoia failing at ~70%. **2. A file-creation failure from cache/permissions** (the other usual trigger). So in order: - Clear the launcher cache — quit the launcher, then delete the `webcache` folder under `~/Library/Application Support/Epic/EpicGamesLauncher/Saved/` (plus the `VaultCache` I mentioned earlier). - Make sure `/Users/Shared/Epic Games` is writable (the `chown`/`chmod` from before). - Delete the partial `UE_5.x` folder so it doesn't resume on top of a half-written file. - Temporarily pause any antivirus/security tool scanning the install folder. Given you're on a Mac and it dies right at ~75%, **start with `xcode-select --install`** — that's the most likely culprit for this specific code at this specific percentage. Then clear caches and retry. Sources: - [Fixed: UE 5.4.4 install failed around 70%, IS-IN-FC02, Xcode not detected — MacBook Air M1 / Sequoia](https://forums.unrealengine.com/t/fixed-unreal-engine-5-4-4-install-failed-around-70-is-in-fc02-xcode-not-detected-then-crash-on-macbook-air-m1-macos-sequoia/2729988) - [IS-IN-FC02 cannot install UE 5.2 on Mac](https://forums.unrealengine.com/t/is-in-fc02-cannot-install-ue-5-2-on-mac/2717929) - [IS-FC02 or IS-RE-FC02: Failed to create file — Epic Games Support](https://www.epicgames.com/help/c-202300000001639/c-202300000001736/is-fc02-or-is-re-fc02-failed-to-create-file-a202300000010001) - [How to Fix IS-IN-FC02-3 Error — Appuals](https://appuals.com/epic-games-launcher-error-is-in-fc02-3/)